
- #Xcom 2 war of the chosen file size mod#
- #Xcom 2 war of the chosen file size upgrade#
- #Xcom 2 war of the chosen file size mods#
#Xcom 2 war of the chosen file size mods#

These mods can be applied in the Infirmary and any soldier is available to undergo them.

In the second game, gene mods were replaced by Personal Combat Sims (PCSs) which can be applied to soldiers for bonuses but pales in comparison to loading up your soldier with superhuman abilities such as Viper Reflex to greatly increase a soldier’s dodge rate or Beserker Genes causing a soldier to automatically attack enemies in a rage when taking damage.
#Xcom 2 war of the chosen file size mod#
#Xcom 2 war of the chosen file size upgrade#
There are three tiers to the shield which you will be able to upgrade similarly to the other options available to the Commander on the Avenger. Improved AI and Enemy Strategies/Abilitiesīallistic Shields adds a new secondary item that provides soldiers with a significant defense boost against oncoming damage and allows that soldier to serve as a tank option, something that can prove invaluable where tank options are limited otherwise.New units will often have support abilities for their allies which tend to create more tactical gameplay. Overall this is aimed at creating a much more difficult late-game for the player where XCOM2 tends to snowball if you have managed to not suffer significant loss up until that point. The enemy variety here introduces improved Lost with different abilities, suped-up Mutons, and Vipers, renegade Skirmishers, as well as units known as Primes that function somewhat similarly to Rulers. For the sake of brevity, I will only speak on A Better ADVENT so that you can get a grasp of what the mods by creator DerBK have to offer and decide if you would like to check those out as well. The other two mods related are A Better Barracks and A Better Campaign.

Thank you to let me know if you have a patreon account for example.īy the way, even if I repeat myself, your mods are very nicely design and the physics work quite nicely.Part of a collection of mods that overhaul major aspects of the game, A Better ADVENT (ABA) is a mod primarily concerned with adding an extra challenge to the game by introducing increased enemy variety as well as improved AI and improved enemy types. Would you consider a commission of some kind if I provide the description of the outfit I have in mind ? It would be fairly similar to the ones that you have provided already. The size could be similar to the leather bands appearing on bloodrayne's dress outfit, but obviously the same color as the one used for the blade dancer mercenary. It would not be reasonable to add a pistol holder on the outfit, but maybe two leather bands on the right thighs (instead of the small one that is part of the outfit) would suggest that the pistol is not magically fixed. Or maybe the sheaths on the back ?Ģ/ Many versions of the game include a pistol (for example LWOTC). The possibility to have only the belt without the blades would surely look nice. But when a soldier has a blade, it means this soldier has a blade on his back (a weapon) + two other ones (the outfit). The blades are very nice and I use XSKINS, so I replace the standard XCOM swords by the various blades you provide in your mods. Would you consider adding one optional choice (ie the Belt without the blades ?). I'd like to suggest a few adaptations for the blade dancer mercenaries.ġ/ In XCOM2, the games places the sword on the back.
